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About

 

My name is Lukasz Pazera. I was born in 1978 in Krakow, Poland. I consider myself a visual artist and programmer. I graduated from Academy of Fine Arts in Krakow, Poland in 2004. I made my diploma in the animation workshop of prof. Jerzy Kucia (digital short film REF). In 2019 I received PhD degree in Fine Arts from the same academy. My thesis (interactive projection DOG OF ZONE) was developed under guidance of prof. Krzysztof Kiwerski.

Throughout my professional career I worked with animation/post production studios such as Passion Pictures, Not To Scale, Nexus Productions, Axis Animation and Platige Image. In the field of software development I worked for Foundry, one of leading companies developing tools for VFX and design industries.

I love both art and technology and as a result of that I'm interested in hybrid approach to art using wide range of mediums. These include traditional drawing and painting, digital painting, animation and realtime graphics. I'm also interested in programming, especially in the context of design and development of software tools for artists. My expertise is in designing and developing high level workflows that help with rigging and animation of digital creatures.

TheDOG OF ZONE is the first project that combines all my artistic and technological experiences in a single, unified form. This is the direction that I want to take in my future work.

I am currently working on Auto Character System 3, a new generation of automatic rigging and animation tools for Foundry MODO.

I live with my wife and two sons in Bialystok, Poland.