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    <loc>https://www.lukaszpazera.com/gallery</loc>
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    <lastmod>2025-02-28</lastmod>
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      <image:title>Art</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1490789158885-BLLMITXJ4BVOJSU85Y7O/Ceiling3_Composed_1400vpx.jpg</image:loc>
      <image:title>Art</image:title>
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    <image:image>
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      <image:title>Art</image:title>
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      <image:title>Art</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1520844848594-OPHQ950JI8VIQ4TM7D5V/MVI_2309_FAST+%2800998%29.jpg</image:loc>
      <image:title>Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1520844945205-68NXNVLAX90ZSW2DMAB1/DogOfZoneVI_1080vpx.jpg</image:loc>
      <image:title>Art</image:title>
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    <image:image>
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      <image:title>Art</image:title>
      <image:caption>Ink on paper, 21 x 29.7 cm, 2021</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1661776364938-M4MI7FCP425J4O5E4R5W/UniversalOneIII_4k.jpg</image:loc>
      <image:title>Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1699283359425-5124CTOIWTUEKA0WCDYX/Futility_II.png</image:loc>
      <image:title>Art</image:title>
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    <image:image>
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      <image:title>Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1699283754016-93RR5HHRSQC5USRTH71T/Cloudscape1_InstaFullFrame.png</image:loc>
      <image:title>Art</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1699875726036-5DRN0YVE4XLQEC5VQOMR/image-asset.jpeg</image:loc>
      <image:title>Art - The Boy, the Mole, the Fox and the Horse</image:title>
      <image:caption>In the fall of 2021 I had a priviledge of working on an Osar winning short(ish) film “The Boy, the Mole, the Fox and the Horse” as a background artist. I contributed over 20 paintings, mostly covering the sequence with the river but I also did a few paintings for the storm sequence. This was an exceptional project for me for multiple reasons. First, it’s very exceptional that background paintings are used pretty much as-is</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1709289166894-DLMV5DQTH71ODYN8S9LP/CosmicHero2_Clean.jpg</image:loc>
      <image:title>Art</image:title>
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    <image:image>
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      <image:title>Art</image:title>
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  </url>
  <url>
    <loc>https://www.lukaszpazera.com/kanova</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-10</lastmod>
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      <image:title>Kanova</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728578344926-Y72MPIQDRXI0ZLTMBUB4/KanovaUI.jpg</image:loc>
      <image:title>Kanova - Kanova</image:title>
      <image:caption>Kanova is a hybrid desktop/VR sculpting application that was being developed by R&amp;D department at The Foundry. Sadly, Kanova is not worked on anymore but its alpha version is still freely available on Steam. I worked on desktop UI styling (Qt in C++), the look and feel of the viewport/scene as well as on prototyping the 3D UI in VR. This project was my first contact with VR and it marked the beginning of my love for VR.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728577192038-N59SE8AHCPJ0FGZ1HTAP/KanovaVRUI_Prototypes.jpg</image:loc>
      <image:title>Kanova</image:title>
      <image:caption>Interactive VR UI prototypes set up in MODO (assets with python scripted actions).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1539433764032-13KOVMGFICEIG9YWVNEL/AnonymousHead_1080p.jpg</image:loc>
      <image:title>Kanova</image:title>
      <image:caption>All the sculptures were created during the development of Kanova in 2017/2018. Images rendered with Foundry MODO.</image:caption>
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    <image:image>
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      <image:title>Kanova</image:title>
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      <image:title>Kanova</image:title>
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      <image:title>Kanova</image:title>
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      <image:title>Kanova</image:title>
      <image:caption>Digital sculptures created in virtual reality environment using Kanova - new hybrid desktop/VR sculpting application from Foundry. I was part of Kanove development team for a few months working on future VR UI prototypes and styling current desktop/VR interface.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Kanova</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Kanova</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Kanova</image:title>
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  </url>
  <url>
    <loc>https://www.lukaszpazera.com/auto-character-system</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-10</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728563709788-9MCOTZQ3CQRRUOBXZ0Y3/image-asset.jpeg</image:loc>
      <image:title>Auto Character System - Auto Character System</image:title>
      <image:caption>Auto Character System is a modular auto-rigging plugin for Foundry's MODO DCC application that I developed over 3 years, starting in the beginning of 2019 and releasing the final product at the end of 2022. ACS offers highly streamlined workflows for both rigging and animation of digital characters. You can use premade rig presets for bipeds and quadrupeds. There's also a simple car rig preset. You can assemble custom rigs from included modules such as arm, leg, spine, etc. or develop custom modules if needed. The complete feature set is very extensive. Beginning with MODO 17.1 ACS is an official auto rigger for MODO, integrated with the application and available to each MODO user. Visit official Auto Character System website for more information on the product, its features and for the online video manual. www.autocharactersystem.com</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728563709788-9MCOTZQ3CQRRUOBXZ0Y3/image-asset.jpeg</image:loc>
      <image:title>Auto Character System - Auto Character System</image:title>
      <image:caption>Auto Character System is a modular auto-rigging plugin for Foundry's MODO DCC application that I developed over 3 years, starting in the beginning of 2019 and releasing the final product at the end of 2022. ACS offers highly streamlined workflows for both rigging and animation of digital characters. You can use premade rig presets for bipeds and quadrupeds. There's also a simple car rig preset. You can assemble custom rigs from included modules such as arm, leg, spine, etc. or develop custom modules if needed. The complete feature set is very extensive. Beginning with MODO 17.1 ACS is an official auto rigger for MODO, integrated with the application and available to each MODO user. Visit official Auto Character System website for more information on the product, its features and for the online video manual. www.autocharactersystem.com</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728562919137-WSJJOU0Z0A0A0RU4KWYF/image-asset.jpeg</image:loc>
      <image:title>Auto Character System - Auto Character System</image:title>
      <image:caption>Auto Character System is a modular auto-rigger plugin for Foundry's MODO DCC application that I developed over 3 years, starting in the beginning of 2019 and releasing the final product at the end of 2022. Beginning with MODO 17.1 ACS is an official auto rigger for MODO, integrated with the application and available to each MODO user. Visit official Auto Character System website for more information on the product, its features and for the online video manual. www.autocharactersystem.com</image:caption>
    </image:image>
    <image:image>
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      <image:title>Auto Character System</image:title>
      <image:caption>Mutog model by Snapshot Games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728582212954-0SXBXNLZH2TTC0T0KZEO/Modules_02_Gumroad.jpg</image:loc>
      <image:title>Auto Character System</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58a2e25ee6f2e1853f47cc88/1728563900652-RTMVP3P34A29MT2RNN7M/BipedScreenshot.jpg</image:loc>
      <image:title>Auto Character System</image:title>
    </image:image>
    <image:image>
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      <image:title>Auto Character System</image:title>
    </image:image>
    <image:image>
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      <image:title>Auto Character System</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.lukaszpazera.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-11</lastmod>
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      <image:title>About</image:title>
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  </url>
  <url>
    <loc>https://www.lukaszpazera.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-15</lastmod>
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  <url>
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    <lastmod>2021-05-24</lastmod>
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  <url>
    <loc>https://www.lukaszpazera.com/shaders</loc>
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    <lastmod>2024-10-10</lastmod>
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