Dogs of Zone is an experiment I started in 2009. It is being developed as a practice based PhD at Academy of Fine Arts in Cracow, Poland since 2010. It is an intermedial project, a combination of traditional drawing, digital animation and programming.
Dogs of Zone consist of series of graphics, animations and an interactive projection.
Dogs of Zone started as series of graphics to prove the concept and find right visuals and technique. This is a second image in the series made in late 2009.
The technique I came up with is very organic and a bit random, not fully controllable. This makes for ideas that are hard to make, ones that simply need to be dropped but also for ones that can be done immediately, almost by an accident. This image was such case.
I got it while moving a texture image around the 3d model. The final form simply appeared. I immediately stopped and saved it out as new addition to the series.
This is a montage of still and animated works in the series.
Interactive projection works with the Microsoft Kinect sensor. Projection viewer acts as a player. The sensor is placed right under the projection screen so viewer's movements can be recorded by Kinect.
Interaction is programmed by a custom application built in Unity that uses data from Kinect. It essentialy is a state machine allowing for controlling animations flow using various conditions such as user's position, direction or speed of movement.
The 3D content for Dogs of Zone is created in Foundry MODO.