Dog of Zone is an experimental interactive projection that I develop as a subject of my PhD thesis at Academy of Fine Arts in Cracow, Poland. The work has been running since 2010 and is a further development of the theme started in the series of graphics Dogs of Zone. The project will hopefully see the light of the day sometime in 2018.
Interactive projection works with the Microsoft Kinect sensor. Projection viewer acts as a player. The sensor is placed right under the projection screen so viewer's movements can be recorded by Kinect.
Interaction is programmed by a custom application built in Unity that uses data from Kinect. It essentialy is a state machine allowing for controlling animations flow using various conditions such as user's position, direction or speed of movement.
The 3D content for Dogs of Zone is created in Foundry MODO.